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French Cuirassiers, AB 15 mm figures |
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This page will give you access to a number of "tools" or "rules" that have been developed for Napoleon's Battles by various club members over the years. Each segment below will describe the resource and provide a link for downloading. These files are either Word documents or Excel spreadsheets. |
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| We are the Berg. Resistance is futile. OG 15mm figures |
These rules were developed over the last 3-4 years and they have been the basis of what is still a bi-weekly competition where each player builds a corps/army using 1812 specifications and plays it against one or more opponents. As a result of tabletop performance, a player's personal command rating will increase (everyone starts their corps commander at 3" P (4) -1) and his force will get larger over time (the Emperor/King sends him new troops as a reward!). This set of rules is not the most current (a problem with constant revision and tweaking), but it is fairly complete. Note that the beautiful formating and graphics arrangements in this document were done by Luis Nunez. Download
the rules (.DOC file) for
Never-Ending War here. Download the rules (.PDF file) for Never-Ending War here. |
French
General BH 15mm figure |
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Primary Contacts
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Links
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The
Nunez Tables for NB Luis left the Rockies to bask in the sun of California. Have you ever constructed an NB force on a point basis and asked yourself "what kind of historical general can I get for 11 points?"; or "why can't I have one unit characteristics sheet that has all of the stats for the Poles, French, and Berg, rather than three orange cards?" Well, Luis created two MS Excel spreadsheets that we find invaluable here at CSGA. The first spreadsheet is the NB Roster tables; it includes instructions for use on sheet 2. The second spreadsheet is the Generals table, which has all of the Historical Generals from the Blue Book. Both of these sheets make intelligent use of filters for selecting, for instance, all French cavalry generals who cost 15 points as a corps commander. Should you find these tables useful and wish to share them with colleagues, be sure to credit Luis for all of his hard work in creating them. Perhaps just calling them the "Nunez Tables" is enough. |
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| General
of the Grenadier a' Cheval |
General
of Russian Heavy Cavalry OG 15 mm |
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The
CSGA NB Rank Ladder and Handicap System for Competitive Gaming Our long-term commitment to playing NB in a tournament format has led to the evolution of our campaign rules, and to the current mechanism that we use to establish a rank ladder (like a chess ladder) and gaming rewards that reflect relative performance on the table top. In other words, in tournament play, an experienced gamer with a larger army is expected to win out over an inexperienced player with a smaller army. Accordingly, the expected outcome should not yield great rewards to the victor. On the other hand, a lower ranked general who beats a superior has accomplished something special, and he deserves all the reward he can get. This system is an MS Excel spreadsheet that keeps track of Rank Points and the Rank Ladder and determines the rewards for gaming in each tournament battle. Players enter their names, general quality (P=1, A=2, V=3, G=4, C=5, E=6), and army size (in point value), and then enter casualty points and points for taking objectives at the end of the game. The algorithm then determines the Rank points earned and the number of reinforcement rolls earned by each player or side. Rank points are entered in the Data sheet, reinforcement rolls are entered from a d100 roll on the battle page (which yields the types of reinforcements earned; see the NEW Ruleset above for explanation). The Rank Ladder is then sorted on Rank Point totals, and you are ready to play another game. Download our Rank Ladder/Handicap System here (this includes data from an earlier campaign). |
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| French
Middle Guard BH 15 mm |
1806
Prussian Musketeers AB 15 mm |
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The
New and Improved OB-Label Maker for NB So. You crank out that great OB for the 1814 Battle of the Mincio River, Austrians trying to force a river crossing against the Italians, and now you have to make all of the unit labels as well. That was then. Now, with this MS Excel spreadsheet, you make your OB (it automatically calculates total men and total # of brigades) on Sheet 1, go to Sheet 2 and click on the drop down boxes to fill in the label cells, format the label cells for color and border, and print (using File>Set Print Area saves ink). Note that the front page of the spreadsheet is designed for army construction in our campaign system, but you can ignore the irrelevant parts. You will want to fill in the yellow column with "I" for infantry, "C" for cavalry, "G" for gun, so the correct army size can be calculated. On the second sheet, just click on the top cell of each tag for a drop down (leaders and infantry and cavalry), or the 2nd cell in a gun tag (last tag on the right in each contiguous block of tags). Download the OB-Label Maker here. |
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| French
General of Dragoons OG 15 mm |
The Late Prince Frederick of Prussia, AB 15 mm | |||||
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Scenario:
Reichenbach, 1813
After Bautzen, Napoleon pursued the Russian Guard down the road to Gorlitz. Wuertemmberg's II Corps was called upon to perform rear guard duty, and he established himself on high ground east of the town of Reichenbach. The French VII Corps with elements of cavalry, including the 1st, 2nd, and Berg Lancers of the Guard, attempted to force the road through Reichenbach. Miloradovich dispatched reinforcements to Wuerttemberg, knowing he would need more time to get across the bridge at Markersdorf. This is a smallish, cavalry-heavy scenario. Terrain is currently based upon vague descriptions of the battle by Nafziger; in other words it is largely a product of my imagination at this time. The actual forces in play are larger than historical by about 4K men on each side. Wuerttemberg won this one by holding back the French and Saxons until late in the day, withdrawing his troops and burning the bridge behind him during the night. |
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| Russian
Don Cossacks OG 15 mm |
Russian
Line Infantry OG 15 mm |
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Scenario:
Dresden, 1813- The First Day Dresden is a difficult battle to game historically. The big battle on the second day was one of the largest of the era, yet it plays out on a battlefield about the size of Waterloo, which can lead to some severe congestion in lead and gamer flesh. The first day was a matter of St. Cyr's XIV corps holding the fort (Dresden) against a superior Allied force while French reinforcements trickled across the Elbe. It did not help that Schwarzenberg was quite reticent to attack, and the major Allied assault kicked in late in the afternoon. There is also some confusion regarding OBs and events if one consults the literature. This scenario is designed to be a convention event for up to eight gamers. I have taken some liberty with history, invoking random and early arrival of French reinforcements, an earlier (but still disjointed) Allied assault, and some OB trimming (too many Austrian brigades for a game of this scope) and rearrangements to provide playable commands within the convention context (about 6 hours maximum in time). I would like to express my gratitude to CSGA gamers who have helped playtest and improve this scenario. They are: Clay Bush, Ben Cooper, Joe Muise, Jeff Murray, Erick Nason, Luis Nunez, Aaron Palm, Paul Pease, Ed Strecker, and Jason Roeske. The scenario is published here (Dresden, 1813: The First Day). Pix of some of our playtests are on the following page. |
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