Reichenbach, 1813

Stream is fordable; both towns are +1 unfortified; darker woods are on elevation; all units set up in column or line formation, limbered or unlimbered.

French player has first move. Game starts @ 1000 hrs ; ends at 1830 hrs

Victory Conditions:
French Strategic: deploy in Reichenbach and Osaulitz and drive Russians to permanent army morale.
French Tactical: deploy in Reichenbach and drive Russians to permanent army morale.
French Marginal: drive Russians to permanent army morale.

Russian Marginal: avoid French victory.
Russian Strategic: drive French to permanent army morale.

(4) The Pursuit Force: Napoleon
(23” E (10) +3D) [8M]

(1) Guard Lt. Cav: Lefebvre-Desnouettes (4” E (8) +1)
1B/GLC: 16 FrGLC (5D);
2B/GLC: 12 FrGLC (4D); FrG6#, FrG6#

(2) VII Corps: Reynier (8” A (5) +1) [4F]
(1) 32nd Div: Durutte (3” A (5) +1)
1B/32: 16 FrLN (8D); 2B/32: 16 FrLT (8D);
3B/32: 16 WuLN (10D)
(1) Saxon Corps: Zeschau (3” A (4) +0)
1B/S: 20 SxLN (12D); 2B/S: 16 SxLN (10D)
Corps Artillery: Fr12#, Fr12#, Sx6#

(2) I Cavalry Corps: Latour-Mauberg (9” G (6) +1) [3F]
(1) 1st Light Cav: Bessieres (4” E (6) +1)
1LC: 12 FrLC (6D)
(1) 3rd Light Cav: Chastel (4” G (5) +0)
3LC: 16 FrLC (8D)
(1) 1st Cuirassier: Bourdesoulles
(4” A (6) +0)
1B/1C: 12 FrHC (5D);
2B/1C: 12 SxHC (4D)
I Cav Artillery: Fr6#, Fr6#, It6#, Sx6#

 


(3) The II Corps Rear Guard: Wuerttemberg* (8” G (10) +1) (4/10M)

(1) 3rd Div: Schovskoi (3” A (5) +0)
1B/3: 16 RsLN (8D); 2B/3 16 RsJG (8D)
(1) 4th Div: Pischnitzky (3” A (4) +0)
1B/4: 16 RsLN (8D); 2B/4: 16 RsJG (8D)
(1) 1st Cav: Knorring (3” A (6) +0)
KC: 12 RsLC (6D)
(1) 2nd Cav: Pantschulid (3” A (6) +0)
PC: 12 RsLC (6D)
Corps Artillery: Rs12#, Rs6#

(2) Reserve: Trubetskoi (7” G (5) +0)***
(1) 5th Div: Lukov (3” A (5) +0)
1B/5: 16 RsLN (8D); 2B/5: 16 RsLN (8D)
(1) Cossacks: Obalensky (3” A (6) +0)
CSK: 12 RsCLC (8D)
(1) 3rd Cav: Milessinov (3” A (5) +1)
MC: 12 RsLC (6D); Rs6#
(1) 4th Cav: Pahlen (3” G (7) +1)
PaC: 12 RsLC (6D)
(1) 5th Cav: Uvarov (3” G (5) +0)
UC: 12 RsLC (6D); Rs6#
(1) 6th Cav: Duka (4” G (7) +0)
1B/6C: 12 RsHC (6D); 2B/6C: 12 RsHC (6D)
3B/6C: 12 RsHC (6D); Rs6#
(1) Reserve Artillery: Yermolov**
(4” E (7) +1D); Rs12#, Rs6#, Rs6#

*Wuerttemberg is an Army commander; he can command any units in II Corps and the Reserve. Army Morale starts at 4M and increases according to NB rules with the appearance of Reserve units on the table. There is no fatigue value for the Russians in this scenario.
**Yermolov starts with the artillery reserve, but can command any infantry or guns in II Corps or the Reserve.
***During each Russian command phase after the first turn, roll a d6 to determine which reserve unit enters the table in march column at Olausitz (see table at left). Only one roll per turn; if a d6 roll corresponds to a unit already on the table, no reserve enters the game that turn. Trubetskoi enters with the first unit.

Russian Reserve Entry Table
d6 value
unit
1
5th Div
2
Cossacks
3
3rd Cav
4
4th Cav
5
5th Cav
6
6th Cav
French Tags
Russian Tags
NB Tools Page

Russian Line Infantry, OG 15mm

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