Dresden, 1813: The First Day
(Pictures of two Dresden Battles)
CSGA NB Tools Page
All water except the Elbe River is fordable on the first day. Red structures, including Plauen (near the Weisseritz River), the Paper Mill (near Redoubt II), and the Palace (in the Gross Garten) are Fortified +2 structures. The Gross Garten wall is +1 in defense, and the entire garden behind the walls is light woods. Gray villages are Unfortified +1. All of the Dresden Works (I-V) are +3 in defense and -3 for cover in fire. The Maconni Works is +2/-2 in defense/cover. Any "double" by a 12# battery against a redoubt (or unit in redoubt) reduces the defense/cover modifiers by -1, down to a minimum of +1.

Special rules for the Dresden Zones- Suburb (checkerboard) and Neustadt/Altstadt (gray):

   (a) any unit completely in a Dresden Zone (DZ) gains cover from fire (-2 modifier) and a +2/+3 (Suburb/Stadt) in defense in combat; cavalry in a combat where contact occurs in any part of Dresden incur a -3 modifier to their combat d10.
   (b) artillery can fire through only 1” of DZ terrain.
   (c) units in march column, all artillery (any formation), generals, and cavalry treat the DZ as clear terrain for movement purposes; otherwise, all units use Rough movement costs in DZ terrain.
   (d) Line and Square Formations are not allowed for any units when in contact with any part of the DZ; all combats between units in any contact with DZ use the COL or LIM/ULM base modifiers.
   (e) a unit may expend all of its movement in a turn to execute a formation change in the DZ if doing so exceeds the movement allowance for a single turn.
   (f) In order to reflect the uncertain outcomes of city combat, each combat defined by a contact that is within a DZ must risk Blunder Combat. On a d10 roll or 1 or 2, conduct blunder combat.

(4) Army of France: Napoleon 28” E(10) +3D [26M]; (3) Wing Commander: Murat 11” E(6) +2- Murat is a wing commander for any unit in the army; (1) AdC: Ney 3” E(7) +3; Ney can command any brigade of the Young Guard Corps.
       (1) The Old Guard (OG): Friant 5” E(8) +2 [2F] 1B/OG: 16 FrOGD [5D] 2B/OG: 16 FrOGD [5D]
       (1) Guard Artillery: Sorbier 4” G(6) +1 OG: FrG12# OG: FrG12# OG: FrG6# OG: FrG6#
       (1) Dresden Garrison (DG): Durosnel 4” G(6) +1 DG: 20 FrLT [10D] DG: 8 FrLN [4D] DG: 8 FrLN [4D] DG: 8 FrLN [4D]
            DG:
16 SxGN [5D] DG: 8 WpLN [4D] DG: 8 WpLN [4D] DG: Fr12# DG: Fr12# DG: Fr12# DG: Fr6# DG: Sx12# DG: Wp6#
       (1) 23rd Division (23rd): O’Meara 3” A(5) +0 1B/23: 20 FrLN [10D] 2B/23: 20 FrLN [10D]

   (2) Guard Cavalry Corps (GC): Nansouty 8” G(7) +1 [3F]

       (1) Guard Light Cavalry: Ornano 4” G(6) +1 GLC: 16 FrGLC [5D]
       (1) Young Guard Cavalry: Lefebvre-Desnouettes 4” E(8) +1 YGC: 16 FrYGC [5D]
       (1) Guard Heavy Cavalry: Walther 4” G(7) +1 GHC: 16 FrGHC [5D]
       Corps Artillery: GC: FrG6# GC: FrG6#


   (2) Young Guard Corps (YG): Mortier 8” G(6) +1 [6F]

       (1) 1st YG: Dumoustier 4” G(6) +1 1B/1YG: 24 FrVYGD [8D] 2B/1YG: 24 FrYGD [10D]
       (1) 2nd YG: Barrois 3” G(5) +1 1B/2YG: 24 FrVYGD [8D] 2B/2YG: 24 FrYGD [10D]
       (1) 3rd YG: Delaborde 3” G(6) +1 1B/3YG: 24 FrVYGD [8D] 2B/3YG: 24 FrYGD [10D]
       (1) 4th YG: Roguet 4” G(8) +2 1B/4YG: 24 FrYGD [10D] 2B/4YG: 24 FrYGD [10D]


   (2) II Corps (II): Victor 8” G(5) +1 [5F]
       (1) 4th Division: Dubreton 4” E(7) +0 1B/4: 24 FrLN [12D] 2B/4: 16 FrLT [8D]
       (1) 5th Division: Dufour 3” P(5) +0 1B/5: 24 FrLN [12D] 2B/5: 16 FrLT [8D]
       (1) 6th Division: Vial 3” A(6) +0 1B/6: 24 FrLN [12D] 2B/6: 16 FrVLT [6D]
       (1) 22nd Light Cavalry: Hammerstein 3” A(5) +0 22LC: 16 WpLC [6D]
       Corps Artillery: II: Fr12# II: Fr6#


    (2) XIV Corps (XIV): St. Cyr 10” G(6) +0 [6F]  
       (1) 43rd Div: Claparede 3” G(7) +1 1B/43: 20 FrLN [10D] 2B/43: 20 FrLT [10D] 3B/43: 20 FrLN [10D] 4B/43: 20 FrPLN [10D]
       (1) 44th Div: Berthezene 3” G(7) +1 1B/44: 16 FrPLT [8D] 2B/44: 20 FrPLN [10D] 3B/44: 16 FrPLN [8D] 4B/44: 16 FrPLN [8D]
       (1) 45th Div: Razout 3” A(5) +0 1B/45: 24 FrPLN [12D] 2B/45:16 FrPLN [8D] 3B/45: 16 FrPLN [8D] 4B/45: 16 FrPLN [8D]
       (1) 10th Light Cavalry: Pajol 3” G(7) +1 1B/10LC: 12 ItLC [5D] 2B/10LC: 16 FrLC [8D]
       Corps Artillery: XIV: Fr12# XIV: Fr12# XIV: Fr6# XIV: Fr6#

(3) Army of Bohemia: Schwarzenberg 7” A(6)+0 or 19” A(10)+0 [35M]; use the second values when Schwarzenberg becomes activated as Army commander.
  (3) Reserve (R): Schwarzenberg
       (1) 1st Reserve: Chasteler 4” G(7) +0 [3F] 1B/1R:16 AsGN [6D] 2B/1R:16 AsGN [6D] 3B/1R:16 AsGN [6D]
       (1) 2nd Reserve: Bianchi 3” A(7) +0 [2F] 1B/2R: 24 AsLN [14D] 2B/2R: 24 AsLN [14D] 3B/2R: 24 AsLN [14D]
           4B/2R:
16 AsLN [10D]
       (1) 3rd Cavalry Division: Schneller 4” A(6) +0 [1F] 1B/3C: 12 AsLC [6D] 2B/3C: 12 AsLC [6D]
       Reserve Artillery: RA: As12# RA As6# RA: As6#

  (2) Center (C): Hesse-Homburg 9” G(6) +1 [5F]
       (
1) 1st Light Division: Leichtenstein 4” G(7) +1D 1B/1L: 16 AsJG [8D] 2B/1L: 16 AsGRZ [10D] 3B/1L: 12 AsLC [6D] 1L: As6#
       (1) 1st Division-C: Colloredo 4” A(8) +1 1B/1C: 24 AsLN [14D] 2B/1C: 24 AsLN [14D] 3B/1C: 16 AsLN [10D]
       (1) 1st Division-Q: Quasdanovich 4” A(6) +0 1B/1Q: 24 AsLN [14D] 2B/1Q: 24 AsLN [14D] 3B/1Q: 16 AsLN [10D]
       (1) 1st Cavalry Division: Nostitz 4” E(7) +2 1C: 16 AsHC [6D]
       Center Artillery: CA: As12# CA: As12#

   (2) Left Wing (LW): Gyulai 9” G(6) +1 [5F]
       (1) 3rd Reserve: Crenneville 4” A(6) +1 1B/3R: 20 AsGRZ [12D] 2B/3R: 20 AsGRZ [12D] 3B/3R: 20 AsLC [10D] 3R: As3#
       (1) 2nd Division: Weissenwolf 4” G(6) +1 1B/2: 24 AsLN [14D] 2B/2: 24 AsLN [14D] 3B/2: 16 AsLN [10D]
       (1) 4th Division: Leichtenstein 4” G(7) +0 1B/4: 24 AsLN [14D] 2B/4: 24 AsLN [14D] 3B/4: 16 AsLN [10D]
       (1) 2nd Cavalry Division: Lederer 3” G(7) +0 2C: 12 AsHC [5D]

  
(3) Right Wing (RW): Wittgenstein 9” G(6) +1; can give command to all Russian and Prussian units
            Independent Brigade: 12 RsLC [6D]
       (1) Advance Guard (AG):
Roth 4” G(6) +0 [2F] 1B/AG: 16 RsJG [8D] 2B/AG: 16 RsJG [8D] 3B/AG: 16 RsJG [8D]
           4B/AG:
16 RsJG [8D] AG:Rs6#

   (2) I Corps (I): Gortchakov 7” G(5) +1 [2F]
       (1) 5th Division: Mezentzov 3” P(4) +0 1B/5: 16 RsJG [8D] 2B/5: 16 RsLN [8D] 3B/5: 16 RsLN [8D] 5:Rs12#

  
(2) II Corps (II): von Kleist 9” G(7) +1 [7F]
       (1) 9th Brigade: von Klux 3” P(4) +0 LN/9B: 20 PrLN [10D] RS/9B: 16 PrRES [8D] LW/9B: 16 PrSLW [10D]
       (1) 10th Brigade: Pirch I 4” G(7) +1 LN/10B: 20 PrLN [10D] RS/10B: 16 PrRES [8D] LW/10B: 16 PrSLW [10D]
            10BC:
20 PrLWC [12D]
       (1) 11th Brigade: Jagow 3” A(5) +1 LN/11B: 20 PrLN [10D] RS/11B: 16 PrRES [8D] LW/11B: 16 PrSLW [10D]
       (1) 12th Brigade: Preussen 3” A(4) +1 LN/12B: 20 PrLN [10D] RS/12B: 16 PrRES [8D] LW/12B: 16 PrSLW [10D]
       (1) Cavalry Reserve: Roder 6” G(5) +1 1B/CR: 16 PrHC [6D]
       II Corps Artillery: II: Pr12# II: PrHFA II: Pr6#

Game Length: 0700 to 2000, half-hour turns.
Deployment: French deploy first, move second. Due to fog, any combats in the first two turns are automatic Blunder Combat.

French Deployment:
Dresden or any Redoubt I-V: the Dresden Garrison Infantry (note: deploy only two stands of infantry in a Dresden Redoubt)
Redoubts I-V: 2 x Fr12#, 1 x Fr6#, 1 x Wp6#, 1 x Sx12# (1 in each works)
(M) Maconni Battery: 1 x Fr12#
[The Maconni and Redoubt guns are immovable; gun crews can rout, but the guns have no horses to pull them.]
XIV: the XIV Corps (St. Cyr has a response of (10) until Napoleon’s arrival and can command Durosnel and any reinforcements).

Allied Deployment:
Deploy in numbered areas (full move on first turn) according to the following:
(1) von Kleist and the Prussian II Corps minus 12th Brigade (Wittgenstein is Wing HQ for these)
(2) all Russian forces plus the Prussian 12th Brigade

French Reinforcements:
The “Reserve”- Beginning on Game Turn 3 (if Schwarzenberg is on the table) or on GT4, the French commander draws one chit from the French Reinforcement Cup during Command Phase. The chits are labeled to represent the following:

4 x "None" chits (no reinforcements for the French this turn)
Napoleon (Napoleon, of course)
Old Guard and Guard Artillery (Friant, Sorbier)
1st Young Guard Division (Dumoustier)
2nd Young Guard Division (Barrois)
3rd Young Guard Division (Delaborde)
4th Young Guard Division (Roguet)
23rd Division (O'Meara)
Guard Cavalry (Nansouty) and Murat
II Corps (Victor)


Drawing the Napoleon chit brings the Emperor to the table (if not already on), and allows Napoleon to either: (a) choose one extra chit from the cup for this turn’s reinforcement; or (b) remove all “None” chits from the cup.If he is not already on the table, Napoleon automatically arrives with the Old Guard when their chit is pulled, but his chit will still work as described above in future draws. Ney arrives with the first YGD division pulled from the cup; Mortier arrives with the second YGD division pulled from the cup.

All French reinforcements enter in March Column within 6” of the Elbe by the Maconni Battery. Any reinforcements (other than II Corps) can be assigned to Corps Commanders, placing them completely under command of that Corps HQ.

Allied Reinforcements (enter Column, Line, or LIM/ULM formations):
GT 1, Area C: Gyulai’s complete command, full move on first turn

Beginning on GT 1, the following commanders roll on their response in the Command Phase (subtract 1 from the d10 for each turn after GT1). If they make their response roll, their forces arrive on the table with a full move in the designated areas:
Area A- Hesse-Homberg’s command
Area B- Schwarzenberg’s command


Allied Command Restrictions
Historically, Schwarzenberg was inclined to withdraw when he learned Napoleon was in Dresden. Events beyond his control (and a stubborn Prussian emperor) forced his hand, but not until the afternoon. Accordingly, the Allies have no Army command structure at the start of the battle; all forces must roll on Corps or Divisional reponses during command phase after their first turn on the table; even Schwarzenberg runs on his Corps HQ values until activated. Schwarzenberg automatically becomes activated to Army status at 2:00 PM (he goes from 7" A(6) +0 to 19" A(10) +0), but early success in the battle can convince him to commit to the attack earlier.

(i) Each Allied command phase that any redoubt or DZ is contacted by an Allied unit with more than one complete stand (two halves do not make a whole here) in the redoubt or DZ, advance the “Schwarzenberg Activates” marker one gameturn earlier.
(ii) The first Allied command phase before GT7 in which an Allied unit occupies any part of the Gross Garten, advance the “Schwarzenberg Activates” marker one turn earlier.
(iii) The first French command phase before GT8 in which the Gross Garten is completely cleared of any French units, advance the “Schwarzenberg Activates” marker two turns earlier.
(iv) If Plauen is clear of French troops in any Allied command phase of GT1-5, advance the “Schwarzenberg Activates” marker two turns earlier.

Victory Conditions-

French Strategic Victory: Hold Gross Garten (free of Allied units), Plauen, and all redoubts
French Tactical Victory: Hold Plauen, all redoubts, and contest the Gross Garten

French Minor Victory: Contest the Gross Garten and hold all redoubts
Draw: Allies hold Gross Garten and Plauen, but no redoubts
Allied Minor Victory: Allies hold Plauen, Gross Garten, and one redoubt
Allied Tactical Victory: As in Minor, plus have two combat units completely in the DZ
Allied Strategic Victory: Clear DZ of all French on the Allied side of the Elbe

For every 12 stands differential in combat losses, adjust the victory status one level in favor of the side with less losses.

ZIP FILE containing OBs and Tags for all troops in this scenario in Excel format.

CSGA Playtest Crew: Clay Bush, Ben Cooper, Joe Muise, Jeff Murray, Erick Nason, Luis Nunez, Aaron Palm, Paul Pease, Ed Strecker, and Jason Roeske.

Sources: Dresden, 1813 game by Mark Hinkle (New England Simulations); Napoleon at Dresden by Nafziger; Napoleon's Grand Army of 1813 by Scott Bowden.